Three days of immersion in the creativity of the Event Horizon team, with the special participation of Antonio De Luca, one of the world’s leading concept artists; together with Alessandro Salute and Vincenzo Santalucia of Studio Balzo, he will share his know-how to give young people a full-immersion experience of the world of video games […]
At the end of the marathon development session, the final event, with the announcement of the winners, the projection of the end-of-year short film made by students at the School and the awarding of diplomas. Followed by cocktails!
Why are we constantly taking photos and being photographed ourselves? What are family albums on the web, and who appears in them? What are the criteria we use to decide who to include and exclude when sharing our photos? What sensibilities are at play in every tag, modification and like of digital images? In the […]
A guided exploration for a different view of the spatial aspects of video games and comic strips, following the route taken through them. Taking as a starting point the anthropological notion of the “threshold” and taking various examples for interpretation, the session will examine the “navigable spatial interactivity” often shared by these two media.
Web Doc Lab is a workshop to discover what goes into web documentaries. Accessible software strategies, re-use of codes, open source solutions and HTML5 plugins, formats and compressions, problems and solutions for cross-browser and cross-platform, but also the role of the UX designer in planning and editing; all these will be discussed with reference to […]
As The Sims creator Will Wright once said, games are possibility spaces. While playing, you make choices, but always within the world created by game designers. In this showcase, you will meet international game developers and experience their different takes on the game space: explore it by using your senses, listening to someone’s memories, wandering […]
Spaces tell stories. And video games enhance this possibility. Spatial interaction is one of the main element that constitutes the game experience. Is often asked to the player to move, to interact with surrounding objects, to explore, with the aim to progress in the game. Learning how to build an environment which is not a […]
Comic strip and video games are two worlds that have been subject to a multitude of common influences over the years. A brief introduction to the relationship between the two media, with plenty of examples from comic strips and video games ranging from the late seventies to 2013.
Designers, programmers, graphic artists and musicians compete to create a (fun!) video game in just 40 hours. From Friday night to Sunday morning, a marathon of team invention, challenging to the last line of code! Independent developers and sector experts will be on hand to give support, with workshops and seminars.
How much space should a virtual world have? How many places should be accessible, how many choices possible? Games lead us into prefabricated experiences and yet give us an intoxicating sense of control and fulfilment. The gaming world is designed to build the illusion of choice, but what happens when this goes wrong? In collaboration […]
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