A guided exploration for a different view of the spatial aspects of video games and comic strips, following the route taken through them. Taking as a starting point the anthropological notion of the “threshold” and taking various examples for interpretation, the session will examine the “navigable spatial interactivity” often shared by these two media.
ToolBox – Moving along the thresholds
Spatiality in video games and comic strips, between reading and exploration
Sun 11 11:00 - 13:00
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